Loop Speaker
Loop Speaker
Concept Sketches
Early sketches explored the relationship between sound and touch, shaping a form that felt organic, intuitive, and easy to hold. The goal was to design an object that feels less like a device and more like a companion.
Interaction Diagrams
Simple gesture-based illustrations show how the speaker fits naturally into daily classroom routines. The tactile vibration acts as a cue, translating the teacher’s voice into a signal that can be felt rather than heard.
3D Modeling Process
Using Rhino, the design was refined through digital modeling to perfect the proportions, curvature, and ergonomic balance. Every surface was shaped to feel approachable and stable when resting on a desk or being held.
Form Development Prototypes
Physical and digital prototypes helped test the object’s tactile quality and emotional expression. The soft contours and circular loop create a natural resting point for the hand while reinforcing the theme of connection.
Final Renders
The final form balances simplicity with personality, a friendly, sculptural presence that blends seamlessly into a learning environment. Its minimal surface detailing keeps the focus on form, vibration, and interaction.
Companion App Design
The companion app allows users to customize vibration patterns, connect via Bluetooth, and manage accessibility settings. A bright, animated interface brings warmth and character to the experience, creating a joyful link between the digital and physical product.
Loop Speaker reimagines assistive technology through empathy and form, turning communication into something that can be seen, felt, and understood.